

- #Wolfenstein the new order ps3 save data editor update
- #Wolfenstein the new order ps3 save data editor Ps4
Wolfenstein: The New Order: Xbox One vs PC.Wolfenstein: The New Order: PlayStation 4 vs PC.
#Wolfenstein the new order ps3 save data editor Ps4
"Wolfenstein: The New Order clocks in at around 40GB on Xbox One, PS4 and PC, with the same quality assets deployed on all platforms." This results in some slightly fuzzy-looking edges that bring image quality down a notch when compared to the PC version (which has no dynamic scaling tech we could find), although the presentation remains pretty sharp in native 1080p. One theory is that the internal upscaler pass is always active regardless of resolution, so as a result the algorithm just samples the edge pixels and blurs as a standard routine. On top of that we also find that there is always a horizontally applied one-pixel-wide blur across all edges regardless of whether resolution is native. Strangely, some of the drops in resolution occur when there is hardly anything happening - similar to what we saw with Rage on last-gen consoles. This is usually identifiable by an increase in the amount of jaggies on screen, along with a slightly fuzzier appearance to the already gritty aesthetic that Machine Games employs throughout the game. Metrics in the area of 1760x1080 are found on PS4, while on the Xbox One this can drop to an extreme of 960x1080 in some scenes.

Having now completed our analysis, it's clear that the PS4 gains an advantage with smaller drops in resolution that occur less frequently than they do on Xbox One.
#Wolfenstein the new order ps3 save data editor update
In our initial performance analysis, we went in search of the first cross-platform 1080p60 first-person shooter and while the game mostly delivered, the discovery of a dynamic resolution suggested that, once again, PlayStation 4 had managed to trump its Microsoft rival.Īfter first isolating an obvious example of the tech at work on Xbox One, a more detailed look at the captures revealed that both versions of the game achieve their locked 60Hz update by adjusting the amount of pixels rendered at any given point, in effect balancing engine load in order to put consistent refresh and controller response first. Id Tech 5 was designed from the ground up for 60fps gameplay, so what kind of results could be extracted from it now all the power of the new generation of consoles is at its disposal? With last week's release of Machine Games' Wolfenstein: The New Order, we finally found out.
